HyperX Cloud Revolver review: New look, new sound, higher price - jarvisclinking
At a Glance
Expert's Evaluation
Pros
- Comfortable suspension-stria invention
- Solid deep for its price
Cons
- Metal band has a propensity to reverberate when emotional
- Inline controls are as middling as the standard Cloud lineage
Our Verdict
The HyperX Cloud Revolver is a good headset, but its higher price tag eliminates about reasons to purchase it instead of the original HyperX Cloud or Overcast II.
It's comical how expectations work. When the HyperX Cloud launched cardinal years ago, it came out of nowhere. I went in expecting a bottom-gun barrel headset from Kingston, and or else got a solid low-priced contender that we keep recommending to this very day.
So straight off when HyperX sends me headsets, I just assume they're good. In the case of the untried HyperX Cloud Revolver (which can equal found along Amazon), it wasn't an incorrect assumption—I just don't think anyone should leap out and replace an original HyperX Cloud.
This follow-up is break u of our roundupof Best play headsets . Go there for details on competing products and how we tried and true them.
Snowfall clouds
The HyperX Sully Revolver takes some jolly obvious figure inspiration from the SteelSeries Siberia line. While the original HyperX Cloud utilizes a traditional solid headband, the Revolver borrows the suspension-band construct that SteelSeries made picture.
The headset has a metal framework that connects the two earcups, but the just piece that rests on your head is a delicate, elasticized strap of leather that essentially allows the headset to float.
It's damned damascene, albeit with the same main drawback atomic number 3 SteelSeries's iteration—it feels fragile. In the past, I've had a SteelSeries Elite give way because the wiring eventually pulled itself unconnected, and I'm not the only when one who's encountered that issue. So I'm a trifle troubled about longevity with the Revolver.
There's also an upsho with reverberation. Not reverb, but reverberation: as in, "When you hit the metal headband on something, it vibrates and sends the sound right into your skull." I knowing this example when I accidentally hit the frame while scratch an itch and it went off like a tuning fork. You're bound to notice all little noise—even just your fingers brushing against it when adjusting the headset.
Silent, the end result is extraordinary comfort. Like, "I forgot I was wearing a headset" soothe—which is, after all, what HyperX is known for. There's a bit more jaw-pinch than the baseline HyperX Cloud, merely I experienced zero soreness on the crown of my head even after hours of employ.
As for the rest of the design, it should embody jolly associate to HyperX converts. It's the aforesaid black-and-red, gaming-centric colour scheme they've utilized since day indefinite, with oversized faux-leather earcups and a detachable microphone. The jet-engine accents happening either side are a trifle silly, and total the Revolver is a lot less subtle than its predecessors, but it's still an attractive-superficial headset.
And for those of you World Health Organization hatred RGB-lighting and think IT's pointless, good news show: HyperX soundless hasn't jumped aboard that gearing. No LEDs here.
My one complaint is that HyperX still hasn't patterned out how to do inline controls efficiently. Once more the Revolver ships with a dual 3.5mm Personal computer extension cable and control box, which features a mute switch and volume dial. And piece these boxes keep getting more cute, in that respect's still room for improvement. A complete rethinking of the approach would be courteous, actually. (In person, I'd favour controls collective into the headset.) Also notable is the petit mal epilepsy of the Cloud II's integral sound card.
Cloud sound
Dig into the glasses, and you'll line up the Revolver is more than a mere Sully reskin. IT uses new 50mm drivers instead of the 53mm drivers in the original Corrupt and Cloud II, and boasts of a "Studio-grade Soundstage" along the box.
In practice? IT still sounds quite an bit like the original HyperX. In fact, it's funny to see HyperX talking about improving on the Cloud's directionality, because it's one of the original headset's strongest features.
The difference is noticeable, though. Ever-so-slight, but noticeable. That's especially the case in well-mixed medicine, where it's easy to distinguish a certain tool and pay attention to where it seems to be located—the Revolver has a bit more left/right play than the Cloud and Cloud II. This headset also seems to fight the mids a bit more, too.
Will you notice, day-to-day? Probably not. Both the HyperX Cloud and Six-gun are strong headsets, specially in the $100 tier. I'd give the Revolver the edge, just it's also $50 more. That said, if you concern about the infinitesimal difference of opinion in quality between the Cloud and Revolver, you'ray probably fortunate purchasing real headphones instead of a gaming headset.
Mic prime is about the same as whatsoever strange HyperX headset—or, in other speech, non that great. Without a USB sound card, the Revolver lacks the Cloud II's software-incline noise cancellation, and the mic is pretty bad at filtering out plosives. IT's loud and shining enough for online gaming—every that truly matters—but this is another area where Jamaican capita desperately needs to improve.
There's apparently a variation of the Revolver coming soon with 7.1 support and (I assume) noise cancellation for the microphone—think of it similar the Revolver II. If you'atomic number 75 interested in the Revolver, I'd recommend waiting for the updated exemplar, if only because this headset's mic is subpar. Since you're already spending more on the Revolving door than either the Cloud Beaver State Cloud II, you might too get the best version possible.
Bottom line of credit
The biggest problem with the HyperX Cloud stoc is that IT hit such a ill-smelling stop the first time around. Great performance, cheap price—it's hard to top that.
The HyperX Cloud Revolver isn't a bad headset—information technology's more comfortable than the original HyperX, albeit barely, and has a stunning, if borrowed, new look. At that place's just non very much reason to buy it o'er the original HyperX Cloud or Cloud II, though. The audio's improved, predestinate, but probably non plenty to justify paying $50 to a greater extent. At that point, you're in a all different (and crowded) tier of headsets.
Source: https://www.pcworld.com/article/415374/hyperx-cloud-revolver-review.html
Posted by: jarvisclinking.blogspot.com
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